-10 years of experience as a 3D Character/Creature and Facial Modeler.
My specialty encompasses everything necessary to create characters (grooming, sculpting/modeling, blendshapes, texturing/lookdev)
- Shipped 3 AAA games
- Shipped a Survival dinosaurs show
-Experienced with Metahuman pipeline with Unreal Engine5
-Expeirenced with Reallusion pipeline
-Experienced in game and film character/creature modeling and texturing, F.A.C.S blendshapes, Facial modeling.
-Experienced working on production and real time pipeline, Lookdev in Arnold & Unreal Engine 5.
-My workflow evolved to reach a superior quality on each stage of the project. , I developed a keen eye for details and a strong artistic sense,
-A Bachelor degree of Fine Arts has widen my range of understanding Lighting, Colors, Compositions, Environment, Anatomy and Cameras
+Experienced in rigging and animating
Softwares: Zbrush, Houdini, Renderman, Maya, Modo, Substance Painter, Mari, Xgen, Arnold, Redshift, Photoshop, Marvelous Designer, Keyshot, 3DWrap, 4DWrap, Marmoset Toolbag and Unreal Engine5.
_____________________________________
Facial modeling and blendshapes offline Showreel:
https://vimeo.com/902619426?share=copy "ask for password"